using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FriendRequestDoneNode : TutorialEventNode
{
	protected override void Init()
	{
        Hope.EventDispatcher.AddEventListener(Hope.EventRegisterName.Get_Friend_Building_Data_Success, _Shoot);
	}

	protected override void Cancel()
	{
        Hope.EventDispatcher.RemoveEventListener(Hope.EventRegisterName.Get_Friend_Building_Data_Success, _Shoot);
	}

	void _Shoot(object obj)
	{
        Shoot();
	}
}
